
News
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08/2020 Attending Robophilosophy 2020 and Ro-Man 2020.
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07/2020 Attending RSS 2020, CNS 2020, CUI 2020, and Reinforcement Learning China Summer School.
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06/2020 Attending CVPR 2020 Workshop: Minds and Machines.
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02/2020 Attending Cultured Data Symposium.
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12/2019 Attending Scaling Cognitive Science Workshop at Princeton University and IEEE EMBS Symposium on Brain, Mind and Body at UCSD.
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11/2019 Attending Human-Robot Interaction Mini-Symposium and San Diego Robotics Forum. Joined RoboGrads Robot Zoo Committee.
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09/2019 Attending ACM Richard Tapia Celebration of Diversity in Computing.
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05/2019 Attending The KIBM Symposium: Artificial Intelligence and the Brain.
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04/2019 Attending Southern California Robotics Symposium.
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12/2018 Serving as a SIGCHI Executive Committee Student Volunteer.
Chaolan Lin is a third-year Ph.D. student in the Department of Cognitive Science at the University of California, San Diego. Currently, she works with Dr. Adena Schachner who leads the Mind and Development Lab. She explores how humans perceive social robots, with a particular interest in mind perception.
Current Area of Emphasis (also in training)
Human-Robot Interaction, Mind Perception, Uncanny Valley.
Publications and Presentions
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Lin, C., MacDorman, K., Šabanović, S., Miller, A. & Brady, E. (2020, March). Parental Expectations, Concerns, and Acceptance of Storytelling Robots for Children. In Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction (pp. 346-348). ACM.
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Jig, K., & Lin, C. (2018, March). Itchy, Scratchy: A Musical Robot for Low-Income Kid's Piano Practicing. In Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction (pp. 347-348). ACM.
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Lin, C., Faas, T., & Brady, E. (2017, October). Exploring affection-oriented virtual pet game design strategies in VR attachment, motivations and expectations of users of pet games. In Affective Computing and Intelligent Interaction (ACII), 2017 Seventh International Conference on (pp. 362-369). IEEE.
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Lin, C., Faas, T., Dombrowski, L., & Brady, E. (2017, November). Beyond cute: exploring user types and design opportunities of virtual reality pet games. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (p. 1). ACM.
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Faas, T., & Lin, C. (2017, May). Self-Directed Learning in Teacher-Lead Minecraft Classrooms. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2569-2575). ACM.
Teaching
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DSGN 100. Prototyping, 2021 Winter
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COGS 187A. Usability and Information Architecture, 2020 Summer, Fall
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COGS 107A. Neuroanatomy and Physiology, 2020 Summer
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COGS 119. Programming for Experimental Research, 2019 Spring, Fall
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COSG 100. Cyborgs Now and in the Future, 2019 Summer
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COGS 14A. Intro. to Research Methods, 2019 Summer
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COGS 13. Field Methods: Studying Cognitive in the Wild, 2019 Winter
Art